Class CustomGameDefinition
Definition for a custom game in Halo Infinite.
Inheritance
System.Object
CustomGameDefinition
Namespace: Den.Dev.Grunt.Models.HaloInfinite
Assembly: Den.Dev.Grunt.dll
Syntax
[[Den.Dev.Grunt.Models.IsAutomaticallySerializable]]
[[System.Runtime.CompilerServices.Nullable(0)]]
[[System.Runtime.CompilerServices.NullableContext(2)]]
public class CustomGameDefinition
Constructors
| Name | Description |
|---|---|
| CustomGameDefinition() |
Properties
| Name | Description |
|---|---|
| DefaultGameVariant | Gets or sets the default game variant. |
| DefaultMap | Gets or sets the default map. |
| DefaultMaxFireteamSizeSliderValue | Gets or sets the maximum fireteam size. |
| DefaultObserversAllowed | Gets or sets a value indicating whether observers are allowed. |
| MaxPlayerCount | Gets or sets the maximum player count. |
| MaxPlayersInMediumVmInstance | Gets or sets the maximum number of players per medium virtual machine (VM) instance. |
| MaxPlayersPerClient | Gets or sets the maximum player count per game client. |
| MaxTeamCount | Gets or sets the maximum team count. |
| RulesId | Gets or sets the ID for the rules configuration. |